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Version: 1
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"Some Skills have cooldowns, because the original unstructured activities were so complicated or fatiguing that reality learned that people can do those things, but not do them twice in a row.  Aside from that, living creatures have innate channeling capacities, measured in thaums per second, and affinity transformation capacities, also in thaums per second; dragons have innate batteries, so they can store up breath weapon attacks, and some very powerful dungeon monsters are created with an innate battery, a core, which initially contains dungeon mana, and doesn't recharge during combat, but can be taken off their bodies if you know how and then recharged and built into an expensive weapon."

"But most non-dungeon biologically-reproducing sapients don't have innate mana batteries, including humanoids.  We don't produce or contain mana, we channel and transform it."

Version: 2
Fields Changed Content
Updated
Content

"Some Skills have cooldowns, because the original unstructured activities were so complicated or fatiguing that reality learned that people can do those things, but not do them twice in a row.  Aside from that, living creatures have innate channeling capacities, measured in thaums per second, and affinity transformation capacities, also in thaums per second; dragons have innate mana battery organs, so they can store up breath weapon attacks; some very powerful dungeon monsters are created with a core, which initially contains dungeon mana, and can be taken off their bodies if you know how and then recharged and built into an expensive weapon."

"But most non-dungeon biologically-reproducing sapients don't have innate mana batteries, including humanoids.  We don't produce or contain affinity mana, we channel and transform it."

Version: 3
Fields Changed Content
Updated
Content

"Some Skills have cooldowns, because the original unstructured activities were so complicated or fatiguing that reality learned that people can do those things, but not do them twice in a row.  Aside from that, living creatures have innate channeling capacities, measured in thaums per second, and affinity transformation capacities, also in thaums per second; dragons have innate mana battery organs, so they can store up breath weapon attacks; some very powerful dungeon monsters are created with a core, which initially contains dungeon mana, and can be taken off their bodies if you know how and then recharged and built into an expensive weapon."

"But most non-dungeon biologically-reproducing sapients don't have innate mana batteries, including humanoids.  We don't produce or contain affinity mana, we channel mana and transform it."

Version: 4
Fields Changed Content
Updated
Content

"Some Skills have cooldowns, because the original unstructured activities were so complicated or fatiguing that reality learned that people can do those things, but not do them twice in a row.  Aside from that, living creatures have innate channeling capacities, measured in thaums per second, and affinity transformation capacities, also in thaums per second; dragons have innate mana battery organs, so they can store up breath weapon attacks; some very powerful dungeon monsters are created with a core, which initially contains dungeon mana, and can be taken off their bodies if you know how and then recharged and built into an expensive weapon."

"But most non-dungeon biologically-reproducing sapients don't have innate mana batteries, including humanoids.  We don't produce or store affinity mana, we channel mana and transform it."