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Version: 1
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"I'll understand if you want to make yourself a +6 one.  But when it comes to +4 headbands - if I was in your position, I'd set myself the rule and challenge that I was going to have all those headbands made, quickly and correctly, by average 3rd-circle wizards working in shifts to fully utilize the headband-constructing magic items you made for them."

Version: 2
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"I'll understand if you want to make yourself a +6 one.  But when it comes to +4 headbands - if I was in your position, I'd set myself the rule and challenge that I was going to have all those headbands made, quickly and correctly, by average 3rd-circle wizards working in shifts to fully utilize the headband-constructing magic items you made for them."

(Yes, Keltham has already asked about having wizards specialize in particular aspects of headband manufacture so they can form an assembly line.  The answer was that it wouldn't be easy even by Carissa's standards, given the way item crafting works; just having two people working on the same item is enough of a skill penalty.  So the best current plan is to have wizards trading off the assistive gadgets between each other, as they reach particular manufacturing stages in staggered steps; such that a large factory section only needs one assistive item per manufacturing stage, across many headband-assembly stations.)

Version: 3
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"I'll understand if you want to make yourself a +6 one.  But when it comes to +4 headbands - if I was in your position, I'd set myself the rule and challenge that I was going to have all those headbands made, quickly and correctly, by average 3rd-circle wizards working in shifts to fully utilize the headband-constructing magic items you made for them."

(Yes, Keltham has already asked about having wizards specialize in particular aspects of headband manufacture so they can form an assembly line.  The answer was that it wouldn't be easy even by Carissa's standards, given the way item crafting works; just having two people working on the same item is enough of a skill penalty.  So the best current plan is to have wizards trading off the assistive gadgets between each other, as they reach particular manufacturing stages in staggered steps; such that a large factory section only needs one assistive item per manufacturing stage, across many headband-assembly stations.  That's a further advantage of doing it with multiple assistive items instead of one big staff of making.)

Version: 4
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"I'll understand if you want to make yourself a +6 one.  But when it comes to +4 headbands - if I was in your position, I'd set myself the rule and challenge that I was going to have all those headbands made, quickly and correctly, by average 3rd-circle wizards working in shifts to fully utilize the headband-constructing magic items you made for them."

(Yes, Keltham has already asked about having wizards specialize in particular aspects of headband manufacture so they can form an assembly line.  The answer was that it wouldn't be easy even by Carissa's standards, given the way item crafting works; just having two people working on the same item is enough of a skill penalty.  So the best current plan is to have wizards trading off the assistive gadgets between each other, as they reach particular manufacturing stages in staggered steps; such that a large factory section only needs one assistive item per manufacturing stage, across many headband-assembly stations.  That's a further advantage of doing it with multiple assistive items instead of one big staff of headband-making.)