Well, the obvious startup idea if this were dath ilan, would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the rentiers trust, to be loaned those magic items, and to compensate them fairly if they get lost; and for all the renters to know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated rentiers and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would want to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis; or, alternatively, would have daily or weekly charges high enough to pay for creating a new copy of that item and making back the purchase cost quickly.
That's the economic potential-energy within the whole system - a way that assets could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.
Well, the obvious startup idea if this were dath ilan, would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the rentiers trust, to be loaned those magic items, and to compensate them fairly if they get lost; and for all the renters to know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated rentiers and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would want to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis; or, alternatively, would have daily or weekly rents high enough to pay for creating a new copy of that item.
That's the economic potential-energy within the whole system - a way that assets could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.
Well, the obvious startup idea if this were dath ilan, would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the rentiers trust, to be loaned those magic items, and to compensate them fairly if they get lost. All the renters know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated rentiers and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would want to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis; or, alternatively, would have daily or weekly rents high enough to pay for creating a new copy of that item.
That's the economic potential-energy within the whole system - a way that assets could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.
Well, the obvious startup idea if this were dath ilan, would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the rentiers trust, to be loaned those magic items, and to compensate them fairly if they get lost. All the renters know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated rentiers and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would pay to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis. Because that's a waste of that item. Also or alternatively, which items would have daily or weekly rents high enough to quickly pay back the cost of their creation, even if there's no unused copies lying around.
That's the economic potential-energy within the whole system - a way that assets could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.
Well, the obvious startup idea if this were dath ilan...
...Would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the lenders trust, to be loaned those magic items, and to compensate them fairly for damage or loss. All the renters know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated lenders and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would pay to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis. Because that's a waste of that item. Also or alternatively, which items would have daily or weekly rents high enough to quickly pay back the cost of their creation, even if there's no unused copies lying around.
That's the economic potential-energy within the whole system - a way that assets could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.
Well, the obvious startup idea if this were dath ilan...
...Would be to find everyone who has a magic item that they do not strongly need on a daily basis, nor need suddenly on demand, nor would be crippled by needing to replace; and have a single company, that is the organization all the lenders trust, to be loaned those magic items, and to compensate them fairly for damage or loss. All the renters know that, when they need to rent a magic item for a period, they can contact that company and see what it's got. Instead of having a lot of isolated lenders and renters who don't have durable business relationships with each other, everybody has a durable business relationship with that startup.
Depending on how the scale ends up working out, you can amortize Teleport costs between rentals, like, instead of needing to teleport an item from Corentyn to Ostenso, the item goes on the daily or weekly trip from Corentyn to Egorian along with all other items rented from Corentyn, and then from Egorian to Ostenso along with all other items rented in Ostenso. When items get requested often enough, the startup buys a copy of that item itself, instead of continuing to try to Teleport it around.
Zooming back out, the general question is how many magic items that somebody else would pay to use, that have daily uses or continuous uses rather than limited charges, are lying around somewhere being not already used on a daily basis. Because that's a waste of that item. Also or alternatively, which items would have daily or weekly rents high enough to quickly pay back the cost of their creation, even if there's no unused copies lying around.
That's the economic potential-energy within the whole system - a way that resources could be rearranged to generate higher earnings - and the question is just how to make the system slide down that potential-energy gradient, like catalyzing a chemical reaction.