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Half of wizard spells and half of cleric spells overlap, perhaps?  He has never thought to calculate the percentage and has no books before him.  Divine spells are sometimes subtly different from their arcane counterparts, at least in some cases.  The 0th-circle spell Detect Magic overlaps between clerics and wizards; the 0th-circle wizard spell Prestidigitation has no clerical counterpart; the cleric 0th-circle spell Cure Minor Wounds, for healing injuries on the order of simple cuts or sprains, has no arcane counterpart.  Healing is famously much easier to do with divine magic than arcane magic.

Half of 1st-circle clerics will become 2nd-circle clerics, half of those will become 3rd-circle.  The proportions begin to drop off as higher circles are reached and it becomes more and more expensive for any god, even Asmodeus, to empower you further.  Many gods have no ninth-circle clerics at all.  The only ninth-circle cleric of Asmodeus in Golarion is Aspexia Rugatonn, whose service to Asmodeus is very great, her understanding of his ways and purpose is unmatched by any of the seventh-circles such as himself.  If Asmodeus were to promote one of their number to eighth circle, it would signal that one was Rugatonn's likely successor; but none of them, it seems, are yet worthy of that.

How far you progress as a cleric, depends on - 'faith', something hard to say in this language, not only working for a god, but having a deep emotional attitude towards them - but if it depends on any personal attribute it would be 'Wisdom', again hard to translate to this language.  'Wisdom' is - maturity, sharpness of perception, awareness of yourself, perspective?  It is to clerics what intelligence is to wizards.

Clerics do not need math to cast spells.  Spells, indeed, almost never take math to cast; it is wizards hanging their spells in stable forms, that requires their intelligence and learning from them.  Clerics receive spells from their gods, and so have no need of any of that.

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Half of wizard spells and half of cleric spells overlap, perhaps?  He has never thought to calculate the percentage and has no books before him.  Divine spells are sometimes subtly different from their arcane counterparts, at least in some cases.  The 0th-circle spell Detect Magic overlaps between clerics and wizards; the 0th-circle wizard spell Prestidigitation has no clerical counterpart; the cleric 0th-circle spell Cure Minor Wounds, for healing injuries on the order of simple cuts or sprains, has no arcane counterpart.  Healing is famously much easier to do with divine magic than arcane magic.

Half of 1st-circle clerics will become 2nd-circle clerics, half of those will become 3rd-circle.  The proportions begin to drop off as higher circles are reached and it becomes more and more expensive for any god, even Asmodeus, to empower you further.  Many gods have no ninth-circle clerics at all.  The only ninth-circle cleric of Asmodeus in Golarion is Aspexia Rugatonn, whose service to Asmodeus is very great, her understanding of his ways and purpose is unmatched by any of the seventh-circles such as himself.  If Asmodeus were to promote one of their number to eighth circle, it would signal that one was Rugatonn's likely successor; but none of them, it seems, are yet worthy of that.

How far you progress as a cleric, depends on - 'faith', something hard to say in this language, not only working for a god, but having a deep emotional attitude towards them.  But if it depends on any personal attribute it would be 'Wisdom', again hard to translate to this language.  'Wisdom' is - maturity, sharpness of perception, awareness of yourself, perspective?  It is to clerics what intelligence is to wizards.  He would personally tend to regard 'Wisdom' as something that fuels 'faith', and not an advantage apart from the 'faith', closeness-to-Asmodeus, that it fuels.

Clerics do not need math to cast spells.  Spells, indeed, almost never take math to cast; it is wizards hanging their spells in stable forms, that requires their intelligence and learning from them.  Clerics receive spells from their gods, and so have no need of any of that.

Version: 3
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Half of wizard spells and half of cleric spells overlap, perhaps?  He has never thought to calculate the percentage and has no books before him.  Divine spells are sometimes subtly different from their arcane counterparts, at least in some cases.  The 0th-circle spell Detect Magic overlaps between clerics and wizards.  The 0th-circle wizard spell Prestidigitation has no clerical counterpart.  The cleric 0th-circle spell Stabilize, which causes somebody who's on the verge of dying to stop losing any more health than that for a while, has no arcane counterpart.  Healing is famously much easier to do with divine magic than arcane magic.

Half of 1st-circle clerics will become 2nd-circle clerics, half of those will become 3rd-circle.  The proportions begin to drop off as higher circles are reached and it becomes more and more expensive for any god, even Asmodeus, to empower you further.  Many gods have no ninth-circle clerics at all.  The only ninth-circle cleric of Asmodeus in Golarion is Aspexia Rugatonn, whose service to Asmodeus is very great, her understanding of his ways and purpose is unmatched by any of the seventh-circles such as himself.  If Asmodeus were to promote one of their number to eighth circle, it would signal that one was Rugatonn's likely successor; but none of them, it seems, are yet worthy of that.

How far you progress as a cleric, depends on - 'faith', something hard to say in this language, not only working for a god, but having a deep emotional attitude towards them.  But if it depends on any personal attribute it would be 'Wisdom', again hard to translate to this language.  'Wisdom' is - maturity, sharpness of perception, awareness of yourself, perspective?  It is to clerics what intelligence is to wizards.  He would personally tend to regard 'Wisdom' as something that fuels 'faith', and not an advantage apart from the 'faith', closeness-to-Asmodeus, that it fuels.

Clerics do not need math to cast spells.  Spells, indeed, almost never take math to cast; it is wizards hanging their spells in stable forms, that requires their intelligence and learning from them.  Clerics receive spells from their gods, and so have no need of any of that.