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Version: 1
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Content

Sure!  How about:

Mage Hand, a 0th-circle Transmutation that does 5-pound telekinesis;

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Conjure Carriage, a 3rd-circle Conjuration that creates a carriage drawn by conjured temporary horses and steered by an invisible driver, lasting 2 hours per caster circle;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure.

Subjective Reality, a 7th-circle Illusion spell which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory.

Create Demiplane, an 8th-circle Conjuration spell which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc.  Lasts up to 2 days per caster circle and can be made permanent at a rather high cost.

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater.  This is a bad idea and you should not do it.

Version: 2
Fields Changed Content
Updated
Content

Sure!  How about:

Mage Hand, a 0th-circle Transmutation that does 5-pound telekinesis;

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Conjure Carriage, a 3rd-circle Conjuration that creates a carriage drawn by conjured temporary horses and steered by an invisible driver, lasting 2 hours per caster circle;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion spell which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration spell which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc.  Lasts up to 2 days per caster circle and can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater.  This is a bad idea and you should not do it.

Version: 3
Fields Changed Content
Updated
Content

Sure!  How about:

Mage Hand, a 0th-circle Transmutation that does 5-pound telekinesis;

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Conjure Carriage, a 3rd-circle Conjuration that creates a carriage drawn by conjured temporary horses and steered by an invisible driver, lasting 2 hours per caster circle;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion spell which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration spell which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc.  Lasts up to 2 days per caster circle and can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.

Version: 4
Fields Changed Content
Updated
Content

Sure!  How about:

Mage Hand, a 0th-circle Transmutation that does 5-pound telekinesis;

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Conjure Carriage, a 3rd-circle Conjuration that creates a carriage drawn by conjured temporary horses and steered by an invisible driver, lasting 2 hours per caster circle;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion spell which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration spell which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc., lasting up to 2 days per caster circle, can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.

Version: 5
Fields Changed Content
Updated
Content

Sure!  How about:

Prestidigitation, a 0th-circle Universal that lets you chill, warm, flavor, change the color of, gently lift if less than 1 pound, clean, or dirty, an object.  Changes to object substance (not just moving, cleaning, soiling), persist for up to an hour.  This is known as 'laundry magic' and is most of what actually gets cast in Golarion.

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Fly, a 3rd-circle Transmutation that lets wizards fly around for up to 2 minutes per caster circle, super popular;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion spell which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration spell which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc., lasting up to 2 days per caster circle, can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.

Version: 6
Fields Changed Content
Updated
Content

Sure!  How about:

Prestidigitation, a 0th-circle Universal spell that lets you chill, warm, flavor, change the color of, gently lift if less than 1 pound, clean, or dirty, an object.  Changes to object substance (not just moving, cleaning, soiling), persist for up to an hour.  This is known as 'laundry magic' and is most of what actually gets cast in Golarion.

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Fly, a 3rd-circle Transmutation that lets wizards fly around for up to 2 minutes per caster circle, super popular;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion which lasts up to 12 seconds per caster circle, and temporarily convinces you so firmly that some targeted object or creature or force is itself an illusion, that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc., lasting up to 2 days per caster circle, can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.

Version: 7
Fields Changed Content
Updated
Content

Sure!  How about:

Prestidigitation, a 0th-circle Universal spell that lets you chill, warm, flavor, change the color of, gently lift if less than 1 pound, clean, or dirty, an object.  Changes to object substance (not just moving, cleaning, soiling), persist for up to an hour.  This is known as 'laundry magic' and is most of what actually gets cast in Golarion.

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Fly, a 3rd-circle Transmutation that lets wizards fly around for up to 2 minutes per caster circle, super popular;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion which lasts up to 12 seconds per caster circle, and temporarily convinces you that some targeted object or creature or force is itself an illusion, so firmly that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration which creates a bounded or looped mini-universe, up to 20 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc., lasting up to 2 days per caster circle, can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.

Version: 8
Fields Changed Content
Updated
Content

Sure!  How about:

Prestidigitation, a 0th-circle Universal spell that lets you chill, warm, flavor, change the color of, gently lift if less than 1 pound, clean, or dirty, an object.  Changes to object substance (not just moving, cleaning, soiling), persist for up to an hour.  This is known as 'laundry magic' and is most of what actually gets cast in Golarion.

Endure Elements, a 1st-circle Abjuration that lets people resist hot and cold environments;

Greater Detect Magic, a 2nd-circle Divination that lets you see magic in enough detail to analyze who probably cast it;

Fly, a 3rd-circle Transmutation that lets wizards fly around for up to 2 minutes per caster circle, super popular;

Symbol of Laughter, a 4th-circle Enchantment for drawing a rune which, once seen or touched or passed over, causes all creatures within 60 feet who fail to resist the effect, to laugh uncontrollably for 2 rounds per caster circle;

Decollate, a 5th-circle Necromancy that allows a target to willingly remove their head;

Contingency, a 6th-circle Evocation that can be co-cast with another spell, that then gets triggered automatically under some set condition; complicated or convoluted conditions have a chance of failure;

Subjective Reality, a 7th-circle Illusion which lasts up to 12 seconds per caster circle, and temporarily convinces you that some targeted object or creature or force is itself an illusion, so firmly that you can, for example, walk through the wall you've convinced yourself is illusory;

Create Demiplane, an 8th-circle Conjuration which creates a bounded or looped mini-universe, up to ten 10-foot-cubes per caster circle, with specifiable elemental traits, or ecology, or its own alignment, you can specify the gravity levels, etc., lasting up to 2 days per caster circle, can be made permanent at a rather high cost;

Wish, a 9th-circle Universal spell which, in principle, can fulfill any spoken request, and, in practice, unless you keep to one of thirty or so known phrasings, results in an enormous flaming crater or worse.  This is a bad idea and you should not do it, even if you've thought of a very clever way to do it, which is where the enormous flaming craters come from.