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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"But the very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach, in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else.  One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone who, if somebody else cooperates with you, trusts you, would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Keltham can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, outside of the usual game instructions where we're not instructed to roleplay being purely selfish in a way that demands complicated math to solve, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."

Version: 2
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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"But the very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach, in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else."

"One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone who, if somebody else cooperates with you, trusts you, would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Kelthams can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, outside of the usual game instructions where we're not instructed to roleplay being purely selfish in a way that demands complicated math to solve by pure Law, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."

Version: 3
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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"But the very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else."

"One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone who, if somebody else cooperates with you, trusts you, would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Kelthams can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, outside of the usual game instructions where we're not instructed to roleplay being purely selfish in a way that demands complicated math to solve by pure Law, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."

Version: 4
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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"But the very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else."

"One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone who, if somebody else cooperates with you, trusts you, then you would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Kelthams can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, outside of the usual game instructions where we're not instructed to roleplay being purely selfish in a way that demands complicated math to solve by pure Law, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."

Version: 5
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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"The very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else."

"One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone where, if somebody else cooperates with you, trusts you, then you would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Kelthams can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, outside of the usual game instructions where we're not instructed to roleplay being purely selfish in a way that demands complicated math to solve by pure Law, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."

Version: 6
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"Because my answer to how the world of Kelthams held together - is that even if you're selfish, you can still value for its own sake, have as part of your 'utilityfunction', that you will do those things that a Civilization must do to hold itself together, even if the people in it care less for strangers than do those of dath ilan."

"Kelthams don't cheat strangers.  They keep their promises to strangers.  They trade fairly with strangers.  They have, in their utilityfunction, very strongly, the shards of - a thing I was going to teach in future lectures - the essence of Coordination - that made its way into humans, long ago, because people who didn't feel anything about keeping their promises, did less well in trade, acquired poorer reputation, and in the end had fewer children, than the honorable.  And we know that this must have happened, long ago, because there is no other way that human beings could now be what they are, things that have a word for honor."

"...though I don't know if the Baseline 'builtin-honor' is translating well when I translate it as the Taldane word for honor."

"The very first shard of Coordination that children are taught about, in the very beginning, is this game I set them to play."

"The real solution to it takes more Law than I think I can teach in a little while."

"But you don't need the full Law, if you don't have the part of the instructions that say you're to be strictly selfish and care about nothing else."

"One solution is to care about other people - as much as you care about yourself, so that if you can gain nine coppers at the expense of their losing ten, you still won't do that, because it would be a loss to the cosmos, to larger reality."

"The other solution is to care about honor.  Care about Coordination.  Be someone where, if somebody else cooperates with you, trusts you, then you would sooner walk out of this reality through Abaddon than betray them, when they hadn't betrayed your own trust."

"That's why a world of Kelthams can exist, and not turn into a huge mess."

"That was the god I called out to - the god whose domain is following the forms of Coordination for their own sake, as a term in the utilityfunction.  Because that is something very deep and strong in what Keltham is, that goes with his selfishness, and makes it okay, safe, for him to be selfish."

"All you need to do to solve the real version of this dilemma with a Keltham, minus the game instructions to roleplay being purely selfish in a way that demands complicated math to solve by pure Law, is to say under truthspell that you'll Cooperate with him.  You don't need to say why.  If you're not going to Defect against Keltham and take his own stuff, then he's not going to take three coppers away from you.  The end."