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Version: 1
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There's a hilt with a white-hot illusionary metal rod, which runs on the same principle as the illusionary knife.

There's the earrings that increase fear - why isn't that illegal mind control? - and actually Keltham should've maybe looked through these earlier, because Keltham would have thought those earrings came earlier in this whole sequence.

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience this amount of pain, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no he does not get to ask her why she has this lying around her personal bedroom collection.  (This has to be illusionary pain because otherwise it'll cost a Raise Dead diamond which is actually more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It does not do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Jacint notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

Version: 2
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Content

There's a hilt with a white-hot illusionary metal rod, which runs on the same principle as the illusionary knife.

There's the earrings that increase fear - why isn't that illegal mind control? - and wouldn't you think that would come earlier in this whole sequence?

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience the full ordeal, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no Keltham does not get to ask Subirachs why she has this lying around her personal bedroom collection.  (This has to be illusionary pain because otherwise it'll cost a Raise Dead diamond which is actually more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It does not do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Subirachs notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

Version: 3
Fields Changed Content
Updated
Content

There's a hilt with a white-hot illusionary metal rod, which runs on the same principle as the illusionary knife.

There's the earrings that increase fear - why isn't that illegal mind control? - and wouldn't you think that would come earlier in this whole sequence?

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience the full ordeal, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no Keltham does not get to ask Subirachs why she has this lying around her personal bedroom collection.  (This has to be illusionary pain, because actually inflating a victim until they explode will cost a Raise Dead diamond, which is more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It's not actually a sex toy, doesn't do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Subirachs notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

Version: 4
Fields Changed Content
Updated
Content

There's a hilt protruding an illusionary rod of white-hot metal, which runs on the same principle as the illusionary knife.

There's the earrings that increase fear - why isn't that illegal mind control? - and wouldn't you think that would come earlier in this whole sequence?

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience the full ordeal, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no Keltham does not get to ask Subirachs why she has this lying around her personal bedroom collection.  (This has to be illusionary pain, because actually inflating a victim until they explode will cost a Raise Dead diamond, which is more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It's not actually a sex toy, doesn't do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Subirachs notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

Version: 5
Fields Changed Content
Updated
Content

There's a hilt protruding an illusionary rod of white-hot metal, which runs on the same principle as the illusionary knife.

There's the earrings that increase fear - why isn't that illegal mind control? - and wouldn't you think that would come earlier in this whole sequence?

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience the full ordeal, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no Keltham does not get to ask Subirachs why she has this lying around her personal bedroom collection.  (This has to be illusionary pain, because actually inflating a victim until they explode will cost a Raise Dead diamond, which is more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It's not actually a sex toy, doesn't do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Subirachs notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

(There are more extreme torture devices, in the great central temple of Asmodeus in Egorian in the center of His power on Golarion.  But they have command words like "Nessus" which Keltham might recognize and sort of wonder about, or are carved with devil imagery as again Keltham might wonder about, or are too large to move, or seem visibly like something you would just not do in a bedroom game and don't plausibly look like actually-a-wizard-tool either, and Jacint ran out of time.)

Version: 6
Fields Changed Content
Updated
Content

There's a hilt protruding an illusionary rod of white-hot metal, which runs on the same principle as the illusionary knife.

There's earrings that increase fear - why isn't that illegal mind control? - and wouldn't you think that would come earlier in this whole sequence?

There's a collar you clasp around somebody and then it makes them feel like they're getting colder and colder and colder, far past the point where any mortal would freeze to death.  (This has to be illusionary pain because actually doing this to somebody will send them hypothermic and unconscious long before they get to experience the full ordeal, as Subirachs's note does not particularly say.)

There's a potion you can force somebody to drink, and then they'll feel like they're inflating and inflating and stretching and finally exploding.  Subirachs's note says that, first of all, he should only try this if he's been forced to pretty serious lengths to try to get a reaction out of Carissa, and second, no Keltham does not get to ask Subirachs why she has this lying around her personal bedroom collection.  (This has to be illusionary pain, because actually inflating a victim until they explode will cost a Raise Dead diamond, which is more expensive.)

At the final extremity is a tool for channeling elemental energies connected to the quasi-elemental Negative planes, producing a slow trickle of aspected Negative energies.  It's not actually a sex toy, doesn't do healing and isn't illusionary, but neither will it cause any external damage that might squick Keltham out.  In this case he does need to watch if Carissa stops struggling and goes unconscious, and remove the device and channel positive energy after that to heal her; this tool can kill her and Raise Dead is expensive.  He may also need to request and use a 4th-circle cleric spell called Restoration tomorrow if there's lingering aftereffects.  Subirachs notes that she's including this item only because she is genuinely not sure what it will take to get Keltham's desired reaction out of Carissa Sevar.  She'd be scared of it.

(There are more extreme torture devices, in the great central temple of Asmodeus in Egorian in the center of His power on Golarion.  But they have command words like "Nessus" which Keltham might recognize and sort of wonder about, or are carved with devil imagery as again Keltham might wonder about, or are too large to move, or seem visibly like something you would just not do in a bedroom game and don't plausibly look like actually-a-wizard-tool either, and Jacint ran out of time.)