"I'm legit surprised you haven't already. Well, I'm definitely going first, because I am not heading into this with the mindset of trying to beat Carissa Sevar's time on it."
#5, dagger-hilt with an illusionary blade that causes real pain. There's a command word for producing illusionary wounds and bleeding, which Jacint doesn't particularly recommend that Keltham use; also that part uses up a limited number of charges. Effects wear off in ten minutes but can't otherwise be canceled except by Dispelling them.
Okay. This seems like it could be legitimately useful for breaking past Carissa's barriers, on the one hand, and on the other hand, actually using it on her is going to take psyching himself up some.