Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint, spends some time figuring stuff out, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell, Truthspell, Truthspell, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury, Augury, Augury, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that serves his new condition - spends some time figuring stuff out, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell, Truthspell, Truthspell, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury, Augury, Augury, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell, Truthspell, Truthspell, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury, Augury, Augury, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell, Truthspell, Truthspell, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury, Augury, Augury, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell x3, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury, Augury, Augury, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, and what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
1st: Truthspell x3, Fairness x2, Sanctuary, Protection, Comprehend Languages
2nd: Augury x3, Owl's Wisdom, Early Judgment
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Resistance, what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, Detect Poison, what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.
Keltham tries to recollect what he can of the items in Ione's list that seemed at all interesting, as now seen from a somewhat different standpoint - he can't recollect much of it, though, that visibly helps a lot under the new conditions - spends some time figuring stuff out, spends more time trying to figure out if he can do any better, and then prays.
He does receive his spells this time, though with no sense of his own god looking back.
Keltham now has:
0th: Detect Magic, Guidance, what should be Detect Poison, what should be Create Water.
(Create Water seems like the most munchkinable thing that's a cantrip. Which isn't very munchkinable, but at 4 gallons per caster circle, maybe he can do something with repeatably suddenly 16 gallons of water, in an emergency situation.)
Taking the Early Judgment spell seems a little unsafe, like they'd only sell that magic in a Shop of Ill-Advised Consumer Goods because it's too potentially addictive. But it also seems important to have around at least for today in case he needs to make a mental recovery.