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"Now, this is a problem mainly of the kids not having full power in their forward reflectors - that's the part of the brain that implements Wisdom, sort of, obviously it's more complicated than that.  Adults could just notice that internal influence and switch it off.  When we get to the point of being able to run experiments like this in Cheliax with 18 Intelligence 7-year-old kids who've otherwise had an optimized upbringing, I predict that tapping them all with an Owl's Wisdom and telling them to try to avoid self-favoring biased estimates will be enough to get trade restarted."

"But that just leaves the obvious question - a biased estimate of what?  What defines the fair amount for each child to get, based on the tokens they hold, if we assume in-game that it's fair for them to start out holding those tokens?  There's no object-level effort, in this game, it's just about putting tokens down next to each other.  Nobody can be said to be trying any harder, nobody can be said to be trying any more efficiently.  The outcomes are perfectly predictable and perfectly measurable.  So what's fair?  How would Cheliax solve that problem?  - or how would you do it, if you think you know a way better than Cheliax's standard."

Version: 2
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"Now, this is a problem mainly of the kids not having full power in their forward reflectors - that's the part of the brain that implements Wisdom, sort of, obviously it's more complicated than that.  Adults could just notice that internal self-favoring influence and switch it off.  When we get to the point of being able to run experiments like this in Cheliax with 18 Intelligence 7-year-old kids who've otherwise had an optimized upbringing, I predict that tapping them all with an Owl's Wisdom and telling them to try to avoid self-favoring biased estimates will be enough to get trade restarted."

"But that just leaves the obvious question - a biased estimate of what?  What defines the fair amount for each child to get, based on the tokens they hold, if we assume in-game that it's fair for them to start out holding those tokens?  There's no object-level effort, in this game, it's just about putting tokens down next to each other.  Nobody can be said to be trying any harder, nobody can be said to be trying any more efficiently.  The outcomes are perfectly predictable and perfectly measurable.  So what's fair?  How would Cheliax solve that problem?  - or how would you do it, if you think you know a way better than Cheliax's standard."