Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals like impressing Asmodeus, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has just never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own master's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals like impressing Asmodeus, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has just never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has just never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable, a way that makes you easy and safe to steer by brief instruction.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily steer through His instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily and safely steer using brief instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owners inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily and safely steer using brief instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in their language.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owner's inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept really inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily and safely steer using brief instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in the innate language of their being.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owner's inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.
Stop. Stop being proactive. Stop showing initiative to help our Lord accomplish His goals after He gave you more specific instructions than that. Just obey in a way our Lord would have found predictable.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of Asmodeus's divine frustration. No matter what orders Asmodeus gives, there is always some part of mortals - even of her, but she is managing it better - that thinks "obedience" means treating Asmodeus's orders as constraints, or worse, hints as to what Asmodeus is really trying to do, by which means the mortal can helpfully understand what Asmodeus is really trying to do, and then cleverly navigate around the edges of Asmodeus's order-constraints to accomplish that better.
Aspexia has tried telling other people that they need to become more the sorts of beings that Asmodeus can easily and safely steer using brief instructions. It doesn't seem to help. Nobody other than her ever gets it. She is speaking some word that is not in the innate language of their being.
Aspexia once devised the parable of a three-year-old child whose owner must instruct it to navigate it through a dungeon full of traps, using a limited budget of words. To teach her student clerics how the world must look from Asmodeus's perspective. To make them ask themselves how much they'd want the child to plainly follow direct orders where it got those, versus showing creative initiative for all the cases its orders didn't seem to cover, versus responding quickly to the unexpected, versus the child trying to deduce what its orders "really meant" and going the extra mile on its owner's inferred goals.
The parable didn't work, so she requisitioned access to a dungeon and bought some three-year-olds and tried making her clerics actually run the exercise. So they could see what happened when the three-year-old acted towards them like they were acting towards Asmodeus.
It still didn't help. There seems to be something about the concept that is contrary to the nature of a mortal soul. Mortals just end up with goals, even if you tell them to take Asmodeus's goals as their own they still end up with goals, mortals don't just obey they end up with a goal of obedience and then they start trying to figure out how to dance around the edges of Asmodeus's instructions so they can obey Him even more. Aspexia can see what they're doing wrong, but she has never been able to successfully get that concept inside of a fellow mortal. She can talk it at her flock but they're still mortals after she's done talking. The training games she's devised didn't seem to help much outside of the specific games themselves. The way that a mortal should obey, the way that a distant god who can't communicate clearly and doesn't have much time to think about them would want them to obey - "corrigibility", she once tried naming it to her flock - it's just so alien to a mortal's nature.
Aspexia Rugatonn sometimes permits herself the vanity of thinking that she has come to understand a tiny bit of her own owner's frustration.