"So! If this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through that through examples because, I am realizing, I have no ass of an idea where any of what you said falls on that spectrum. But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop, versus things that happen rarely enough that you hear about them but usually don't happen to you, per se, versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are really actually out of character for the world and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?"
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lawful chaotic
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lawful chaotic
"So! If this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through that through examples because, I am realizing, I have no ass of an idea where any of what you said falls on that spectrum. But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop, versus things that happen rarely enough that you hear about them but usually don't happen to you, per se, versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |
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lawful chaotic
"So if this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all is step one. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through that through examples because, I am realizing, I have no ass of an idea where any of what you said falls on that spectrum. But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop, versus things that happen rarely enough that you hear about them but usually don't happen to you, per se, versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |
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lawful chaotic
"So if this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all is step one. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through developing that sense for probabilities using realistic examples, because, I am realizing, I haven't a butt's notion of where any of what you said falls on that spectrum. But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop, versus things that happen rarely enough that you hear about them but usually don't happen to you, per se, versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |
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lawful chaotic
"So if this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all is step one. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through developing that sense for probabilities using realistic examples, because, I am realizing, I haven't a butt's notion of where any of what you said falls on that spectrum. But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop; versus things that happen rarely enough that you hear about them but they usually don't happen to you personally; versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |
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lawful chaotic
"So if this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all is step one. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through developing that sense for probabilities using realistic examples, because, I am realizing, I haven't a butt's notion of where any of what you said falls on that spectrum." "But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop; versus things that happen often enough that you hear about them, but rarely enough that they haven't happened to you or anyone you know; versus things that happen almost never at all? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |
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lawful chaotic
"So if this was dath ilan, I'd know how probable or in a sense typical the disasters you named actually were, but I have very little sense of that here. Being able to imagine disasters at all is step one. Being able to refine your sense of which disasters are actually likely to hit you is step two. Then, usually, after that, you need a step three where people realize that even if they don't like a disaster and start hurling insults at it about it being super incredibly improbable, there's a difference between the kind of disaster that ignores insults like that and gets you anyways, versus the kind of disaster that really actually goes against the character of reality and almost certainly won't happen. I cannot guide you through developing that sense for probabilities using realistic examples, because, I am realizing, I haven't a butt's notion of where any of what you said falls on that spectrum." "But if you have a sense of something like - what is a typical disaster for Golarion that might happen to you personally while breeding a new crop; versus things that happen often enough that you hear about them, but rarely enough that they haven't happened to you or anyone you know; versus possibilities that can't really get at you? From a selfish perspective, people are mainly incentivized to guard against common disasters that hurt themselves; if you look at it from the perspective of Chelish Governance, it's their job to make sure anyone who's allowed to experiment inside their country needs to be guarding against country-injuring rare disasters; and both of these agents will be falling down on their jobs if they spend all their resources guarding against imagination-capturing disasters that are genuinely out of character for Reality and not just being insulted by being called names like 'impossible'. So - common-level disasters, rare-level disasters?" |