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"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself - they would invent a game, corresponding to the question, that they might learn something from playing.  There is math that I know which describes in a pretty simple way the value of variance for heritage-optimization, as it happens.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not.  I did tell you how the twenty-three package pairs work.  Why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're getting your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results, but you can't do that yet because you're still learning how to invent and play relevant games at all."

Version: 2
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"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself - they would invent a game, corresponding to the question, that they might learn something from playing.  There is math that I know which describes in a quite simple way the value of variance for heritage-optimization, as it happens, or the result of having the variations come from different bits of heritage.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not.  I did tell you how the twenty-three package pairs work.  Why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're getting your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results, but you can't do that yet because you're still learning how to invent and play relevant games at all."

Version: 3
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"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself - they would invent a game, corresponding to the question, that they might learn something from playing."

"There is math that I know which describes in a quite simple way the value of variance for heritage-optimization, as it happens, or the result of having the variations come from different bits of heritage.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not.  I did tell you how the twenty-three package pairs work."

"So why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're getting your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results.  Though here, you can't do that yet, even if you brought in somebody else to hire in real life, because you're still learning how to invent and play relevant games at all."

Version: 4
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"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself; they would try to invent a game, corresponding to the question, that they might learn something from playing."

"There is math that I know which describes in a quite simple way the value of variance for heritage-optimization, as it happens, or the result of having the variations come from different bits of heritage.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not.  I did tell you how the twenty-three package pairs work."

"So why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're getting your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results.  Though here, you can't do that yet, even if you brought in somebody else to hire in real life, because you're still learning how to invent and play relevant games at all."

Version: 5
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Updated
Content

"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself; they would try to invent a game, corresponding to the question, that they might learn something from playing."

"There is math that I know which describes in a quite simple way the value of variance for heritage-optimization, as it happens, or the result of having the variations come from different bits of heritage.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not."

"I did tell you how the twenty-three package pairs work.  So why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're getting your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results.  Though here, you can't do that yet, even if you brought in somebody else to hire in real life, because you're still learning how to invent and play relevant games at all."

Version: 6
Fields Changed Content
Updated
Content

"Right, then, what we are going to do now is invent a new reality-mirroring game.  That is one of the things that a dath ilani child would do as a matter of course, faced with a question they had no idea how to answer, whether that question came from an older child or a Watcher or from life itself; they would try to invent a game, corresponding to the question, that they might learn something from playing."

"There is math that I know which describes in a quite simple way the value of variance for heritage-optimization, as it happens, or the result of having the variations come from different bits of heritage.  But it can be hard to correctly derive the math that will give you the fully general answer right away.  Inventing games can be straightforward in a way that doing math is not."

"I did tell you how the twenty-three package pairs work.  So why not invent a game with, say, four package-pairs, and four places in each package where heritages can potentially vary?  How would you make a game like that, and play it, to learn something about how heritage-optimization might play out?  As an advisory panel to the Chelish government, it may be worth your time to spend a whole day playing games like that, if that's where you're generating your ideas and advice - in fact, you might even hire other people to play them for you, and report back about the results.  Though here, you can't do that yet, even if you brought in somebody else to hire in real life, because you're still learning how to invent and play relevant games at all."